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The Blood of Dawnwalker prologue route

On this pageChoose what matters before spending timeDeadline uncertaintySpoilers: leaving the village chapterSources & scope

The prologue opens with All Good Things, then brings Coen home for Withering Away. Complete the opening movement and combat prompts, chop wood, and begin the trip to obtain Esme’s herbs. When Laslea opens up, you have limited daytime segments for errands before mass.

Choose what matters before spending time

Check the journal’s clock icon for time-sensitive quests and the hourglass cost before committing. The following is an editorial priority list, not a route proven to save every character:

PriorityActionReason
EarlyObtain Anca’s herbs and prepare the medicineComplete the main household task.
Early if desiredInvestigate Deep DownIts missing-person outcome is time-sensitive.
Before nightComplete Blasphemy and report backSpeaking to Premysl alone does not finish it.
OptionalStay for Page-TurnerAdds time with Anca while studying Latin.
During explorationLook into Dead Drop, Enter Not and If a Tree Falls in a ForestThe cited guides report no time charge for these quests themselves.
Final available segmentConsider Like Father, Like SonThe guides suggest placing Pieter’s training last.

Do not treat this table as permission to ignore on-screen costs. Extra dialogue activities, training at shrines and other commitments can spend time. See the herb instructions and Blasphemy route for those tasks.

Deadline uncertainty

PC Gamer describes reaching Lazar alive during its afternoon Deep Down route; IGN says the favorable outcome requires the first half of the day. Their accounts do not establish one reliable cutoff. Do it earlier if that outcome matters, and keep a save before time-consuming choices. The guides also disagree about incorrect medicine’s later effects.

Spoilers: leaving the village chapter

At night the story moves to Sacred Covenant at the church. Speak to the villagers if you wish, then sit with your parents to continue. Bad Blood follows: re-equip your gear in the mines, follow the route, and use the newly introduced movement and feeding prompts to escape. If you choose to help Vladimir after the mines, IGN advises finishing the fight with more than half health and responding quickly in the following conversation. His fate can change; the captured source hides a key response, so this is a warning about a consequential branch rather than a guaranteed rescue script. The chapter ends after the confrontation with Brencis, followed by Smoke and Ashes.

This page covers the opening structure and selected errands. It does not promise every optional reward or a universally best ending.

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